Contract template for 3D artists

The fights in 3D work are about two things: what the client owns at the end, and when a change stops being a revision. A client who paid for six renders may assume they also bought the model and can hand it to another studio for the next campaign. Unless the contract says so, that is not what they paid for.

The second fight is late changes. Moving a camera after final lighting means re-rendering, sometimes overnight. A contract that defines the stages and what a revision means at each one turns that conversation from an argument into a line item.

Not legal advice. This is a plain-language starting point, not a contract drafted for your situation or your country. For anything large or unusual, have a lawyer where you work read it before you sign.

Clauses specific to 3D artists

The clauses every freelance contract needs

A plain-language sample

Copy it, fill in the brackets, and cut what doesn't apply. Shorter is fine as long as the scope, the money and the rights are clear.

1. Parties

This agreement is between [Your name or business], the 3D artist ("we"), and [Client legal name], the client ("you"), and starts on [date].

2. The work

We will deliver the work described in quote [number], dated [date]. Anything not listed there is outside this agreement and will be quoted separately before we start on it.

3. What is delivered

The artist delivers rendered images and animations in the formats listed in the quote. Scene files, models and textures are not part of the delivery unless the quote lists them.

4. Usage rights

On full payment the client may use the delivered renders for the purposes listed in the quote. Use of the 3D models themselves, for new images or by another studio, requires a separate licence.

5. Client-supplied data

The client confirms it has the right to share any CAD, logos or reference material it provides. Time spent repairing unusable input is billed at the day rate.

6. Stages and approvals

Work runs in stages: blockout, look development, final lighting and render. Approving a stage closes it. Changes to an approved stage are billed as additional work.

7. Render costs

Third-party render farm costs are billed at cost on top of the agreed fee unless the quote says they are included.

8. Portfolio use

The artist may show the work in a portfolio after the client's public launch, unless the quote marks the project as confidential.

9. Fees and payment

The fee is [amount and currency]. We invoice [a deposit of X on signing and the balance on delivery / monthly in arrears]. Invoices are due within [14] days. If an invoice is more than [14] days late we may pause work until it is paid.

10. Changes

The quote includes [number] rounds of revisions. Further changes, or changes to work you have already approved, are charged at [rate] once you have agreed to the cost in writing.

11. Delays

Dates in the quote assume you send feedback and material on time. If you are late, the dates move by at least the same amount.

12. Confidentiality

We both keep the other's non-public information confidential, during this project and after it ends.

13. Ending the agreement

Either of us can end this agreement with [14] days' written notice. You pay for the work done up to the end date, and anything already paid for is yours to use under the terms above.

14. Liability

Neither of us is liable for indirect or consequential losses. Our total liability under this agreement is limited to the fees you have paid under it.

15. Law

This agreement is governed by the law of [country], and disputes are heard by the courts of [city or country].

Signatures

3D artist: [name, date]. Client: [name, title, date].

Contracts when the studio uses freelancers

If a freelancer works on the job, the studio needs the rights to their work before it can pass them on. Put an assignment or licence clause in the freelancer's agreement that matches what the client contract grants. Otherwise the studio is promising the client rights it does not hold.

Name one approver on the client side. A brand team, an agency and a product engineer can each send notes on the same render, and the contract should say whose sign-off closes a stage.

Questions 3D artists ask

Does the client own the 3D model if they paid for the renders?

Not automatically. Ownership and licences are whatever the contract says, and the law in many countries leaves copyright with the creator unless it is assigned in writing. If the client needs the model, write that into the contract and price it.

Can I use client work in my portfolio?

Usually, if the contract allows it. Product launches are often under embargo, so add a clause that lets you show the work after the public launch date and lets the client mark a project as confidential.

What if the client's CAD is unusable?

Say in the contract that the client is responsible for the input data and that repair or rebuild time is billed separately. Then estimate that time in the quote as soon as you have seen the files.

Get it signed without printing it

OIO has contract templates built in (service agreement, retainer, IP assignment, NDA) that you edit to fit, sign in the Sign app and send as a PDF. The contract sits next to the project and its invoices. Free plan, no card.

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Also for 3D artists: invoice template and quote template. Contract templates for related trades: motion designers, animators, game developers, architects. Or browse all contract templates.