Contract template for animators

Animation disputes cluster around late changes and characters. A client approves the animatic and then rewrites the dialogue, which means new lip sync and new timing. Or a client assumes that because they paid for a short, they own the character and can produce a series with another studio.

Characters you designed are worth more than one job. If the client is buying the character outright, that is a different price from a licence to use it in one film. A contract that separates the film from the character avoids an argument when the second film comes up.

Not legal advice. This is a plain-language starting point, not a contract drafted for your situation or your country. For anything large or unusual, have a lawyer where you work read it before you sign.

Clauses specific to animators

The clauses every freelance contract needs

A plain-language sample

Copy it, fill in the brackets, and cut what doesn't apply. Shorter is fine as long as the scope, the money and the rights are clear.

1. Parties

This agreement is between [Your name or business], the animator ("we"), and [Client legal name], the client ("you"), and starts on [date].

2. The work

We will deliver the work described in quote [number], dated [date]. Anything not listed there is outside this agreement and will be quoted separately before we start on it.

3. Stage approvals

The client approves the storyboard and the animatic in writing. Changes after approval, including script or voice changes that alter timing, are billed as additional work.

4. Characters

Rights in original characters designed by the animator stay with the animator unless the quote lists a transfer. The client receives a licence to use them in the delivered animation.

5. Rigs and source files

Rigs, project files and model sheets are not part of the delivery unless the quote lists them. If handed over, they are for the client's internal use on this production.

6. Client-supplied audio

The client supplies final voice recordings by the agreed date. Late or changed audio moves the delivery date and may be billed as re-animation.

7. Credit

The animator is credited in the end credits or video description where the format allows.

8. Fees and payment

The fee is [amount and currency]. We invoice [a deposit of X on signing and the balance on delivery / monthly in arrears]. Invoices are due within [14] days. If an invoice is more than [14] days late we may pause work until it is paid.

9. Changes

The quote includes [number] rounds of revisions. Further changes, or changes to work you have already approved, are charged at [rate] once you have agreed to the cost in writing.

10. Delays

Dates in the quote assume you send feedback and material on time. If you are late, the dates move by at least the same amount.

11. Confidentiality

We both keep the other's non-public information confidential, during this project and after it ends.

12. Ending the agreement

Either of us can end this agreement with [14] days' written notice. You pay for the work done up to the end date, and anything already paid for is yours to use under the terms above.

13. Liability

Neither of us is liable for indirect or consequential losses. Our total liability under this agreement is limited to the fees you have paid under it.

14. Law

This agreement is governed by the law of [country], and disputes are heard by the courts of [city or country].

Signatures

Animator: [name, date]. Client: [name, title, date].

Characters, rigs and reuse

The client often owns the characters. The rigs, scripts and tools built to animate them are a separate question. The contract should say whether rigs are delivered and whether the client may hand them to another studio for later episodes.

List the approval steps: storyboard, animatic, blocking, final. Timing notes after blocking is approved mean reanimating, and the contract should say that is billed as new work.

Questions animators ask

Who owns a character an animator designs for a client?

It depends on the contract. Without a written transfer, copyright usually stays with the creator in many countries. If the client wants to own the character for future use, price that transfer separately.

Should I hand over my rigs to the client?

Only if it is in the contract and priced. A rig lets someone else animate the character without you, so it is worth more than the finished clip to some clients.

What if the client changes the voiceover after animation?

Treat it as a change request. The contract should say that final audio is the client's responsibility and that changes to it after animation are billed by the seconds affected.

Get it signed without printing it

OIO has contract templates built in (service agreement, retainer, IP assignment, NDA) that you edit to fit, sign in the Sign app and send as a PDF. The contract sits next to the project and its invoices. Free plan, no card.

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Also for animators: invoice template and quote template. Contract templates for related trades: motion designers, 3D artists, illustrators, game developers. Or browse all contract templates.